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Posts Tagged ‘videogame’

A Quick Peak at Dragon Age: Origins

November 17th, 2009

With Guild Wars 2 looking at a 2011 date, I decided to quench my craving for new fantasy gaming content with a desktop based RPG game, the new Dragon Age Origins, which just launched last month.

I have played a few MMORPGs, but this is my first PC-RPG and it is quite the experience. There are advantages to desktop RPGs that you don’t get online. The obvious one is cheat codes, game mods, etc. If you get stuck somewhere these are options.

MMORPG requires eveything be balanced, while PC-RPGs actually thrive on imbalance. Finding power combos (like taunt and forcefield) that are way over powered aren’t going to get nerfed in the next update. It sets up a choice whether you want to go the easy way or the “pure” way, as nobody gets hurt from your “cheating”.

The biggest difference is the storytelling possibilities. MMORPGs have linear storylines which occasionally branch but eventually re-merge. PC-RPGs can be very complex, and because enemy difficulty can change along with the player there is no need for easy regions or hard regions. The path you take is fairly open.

The NPC’s have complex personalities, and keeping good relations with them is a part of the game. Some of them will even quit your group if you make decisions they are upset with. On the other hand, some can develop into sexual relationships. (One of the reasons why the game is rated M).

The first thing that amazed me was the first big battle cut scene. Hundreds of characters on the screen at the same time is something I have never seen in a video game before. Most “battles” I see are maybe 12 characters fighting 12 enemies, more of a skirmish than a battle. To see battles the size and scope you see in the movies is a new experience.

The world is immersive, the stories emotional and complex, the directions it could go are not open ended, but there is a lot of content here. Choices you make on the opening character creation screen can completely change the story that is told, making the game very replayable. Many people in the know say this is the best RPG game ever made, and I see no evidence not to believe them.

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New Nvidia Driver adds 3D glasses support

July 2nd, 2009

If you have an Nvidia card designed for DirectX 10 (8800 or better Windows XP or Vista), and you update to the latest drivers released June 19,2009, you might find something new in the NVIDEA Command Center: Stereoscopic 3D glasses support.

I have not seen this feature mentioned anywhere, not even on Nvidea’s own site. Probably because it is in the experimental stage. Older drivers supported it, but you had to hack your registry to enable it. Now you can enable it with a couple of clicks.

There are two methods that are supported. The first requires a special 3D ready monitor with two video inputs, a set of glasses that opens and closes shutters on either eye and an IR device that triggers the glasses, at a cost of $600 or so. Eventually this will come down, but it costs to be on the cutting edge.

The other method is to use a pair of red/cyan glasses, (called anaglyph 3D, or Nvidea calls it 3D Discover) which if you don’t have a pair lying around, you can get four pairs packaged in the DVD of Spy Kids 3D which you could probably find on sale for $10 or less. I have a few different kinds lying around and the ones from Spy Kids work the best.

The stereoscopic effect can be enabled or disabled with a simple key press (ctrl-t is default but you can set it to whatever you want) and works with any Direct 3D game with mixed results.

It does not work with OpenGL — Sorry Second Life and Google Earth fans!

I tried it in Guild Wars, and the stereoscopic 3D looked fine, but the text labels on the screen were not in 3D and looked wrong. Also much of the text is in bright primary colors that changes with the red/cyan glasses. I am sure there are other games in the same boat, so the system is not perfect.

Older Games come alive again in Stereoscope, especially race games

I tried stereoscopic mode in other direct 3D games. Tomb Raider Underworld looks fantastic, race games are amazing fun in anaglyph 3D, even The Sims 2 and 3 work fine. Because all of this is handled at the driver level, no game has to be rewritten to work, it just has to use Direct 3D. Older games work wonderfully well without having to be rewritten.

There is a certain fatigue factor after long use, so you can’t play this way for hours, but it is a fun way to rediscover many of your older games, and enjoy them again. It also adds a new feature to PC gaming you can’t get on consoles.

Apparently once they get the bugs worked out, NVidea will be promoting it more and will be selling special anaglyph glasses anywhere video cards are sold.

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A Quick Peek at Spore

September 21st, 2008

I know what you are thinking, “Oh no not another review of Spore”. I won’t insult your intelligence by trying to explain the game, or do an in depth review like the hundreds of others that are out there. This blog is more or less dedicated to the social 3D web, and I want to focus on that.

I know someone who downloaded a broken pirated version of the game off the web. The problem with doing so is that you can’t get any of the online content. He hated the fact that once you reach the Civilization stage you have to make all your own buildings and vehicles, etc.

My experience is different. I bought the game, and created an online account (arianeb of course) and on the So There Forum that I frequent, many of the people have also bought the game and posted their online account name. I made them all buddies.

The upshot is this: Things my buddies make for the game are easily accessible via the “Sporepedia” (third button in the bottom left corner). I got through the Civilization stage without bothering to make anything of my own, I just sponged off my friends.

Every level of the game is enhanced with stuff your buddies make and do for the game. The other creatures you encounter, the planets you visit, etc are derived from buddy content first. There is also tons of Maxis content online if you don’t like your buddies stuff.

One of my buddies made a “star trek” like vehicle, and I saw it flying around while I was still at the tribal level. When I finally made it to space, I used it myself.

Maybe my second venture through the game I’ll make my own stuff, but for now I’m just learning, and content from the sporepedia is fine.

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Surreal Places in SL: TV, Movie, and Game Worlds

June 19th, 2008

Devil's Moon based on Blade Runner

The number of Second Life builds based on TV, Movie, and Video games is rather extensive. I could spend about a month researching it, like I did for the world tour, but I thought I would just post about the cool sites I know about now and later maybe I can add a few more.

Lets start with a classic. The Blade Runner Build at Devil’s Moon. This build has been around for a few years, and used to house a popular club. Now it only houses the main store of Abramations primarily, although the wet looking streets (the streets are patially transparent, and a mirror build of the streets can be seen underneath) are still there.

Less famous is a life size replica of Serenity, as seen in the TV show Firefly and movie Serenity. This is on a mainland server, and is fairly detailed. There are numerous Star Trek and Star Wars themed worlds including multiserver RPGs. A good place to start on the former is the Star Trek Museum. I have previously blogged about the incredible Battlestar Pacifica RPG sim.

Another incredible sci-fi build is the Privateer Space build. This server has multiple levels, each a different planet environment to explore.

Bedrock in SL

While Sci-Fi is a very popular theme in SL, its not the only one. One of the sillier builds I have come across is one based on Bedrock from The Flintstones.

Speaking of silly, the ship from Mystery Science Theater 3000 has its own replica build as well. Turn on your media player if you dare to be subjected to a really bad movie.

Vampires: Santa Monica

Finally, if you are a fan of the game Vampire: Bloodlines, somebody has managed to build a decent copy of the first level of the game. Check out the Vampires Santa Monica build.

If the above picture looks at all familiar, you might have been playing my Dating Simulator, and reached this picture:

Yes I used the same game as a background for the Dating Simulator club.

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Excellent Statement on Sex in Games

May 27th, 2008

I couldn’t agree more!!

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