Go to ArianeB.com

Archive

Posts Tagged ‘secondlife’

Best Places in SL for 2009

December 27th, 2009

One of the most popular posts I did in 2008 was my end of the year list of the 10 best places I visited during the year. Most of those 10 made the list due to the magnificent scenery that can be found. While this years list has a few outstanding scenery locales, I also picked out a few that are outstanding in other ways. If you want to see these in person, you might want to hurry, two of the places I considered for this list are gone.

Tempura Island

Originally Posted: Three Beautiful Japan Regions
A beautiful garden and castle build inspired by modern Japanese style. This place grew in popularity throughout the year. The building interiors use many special effects for a surprisingly beautiful look.
SLURLMore PicturesVideoOfficial Website

Kijiji (Visiwa)

Originally Posted: Africa in SL
Probably the best representation of Africa in SL. Multiple servers filled with unique African architecture mixed with Dutch Colonial buildings.
SLURLMore PicturesOfficial Web Site

Kalepa (Garden of DaVinci)

Originally Posted: Fun Fantasy Regions for SL Explorers
This build has been around a while, but I finally got around to blogging about it this year. Mixed fantasy architecture, a multi layer, and a unique “eagle” ride to help you get around, makes this a fun place to explore.
SLURLMore PicturesVideo

Mouse World

Originally Posted: Theme Parks in SL
“Mirror Worlds” are 3d computer places designed to look like real places. One of the most ambitious I found was “Mouse World” an amazing recreation of a Disney theme park. There is another 3D replica of Disney World in Google Earth as well, but this SL version has actual working rides.
SLURLMore PicturesVideoOfficial Web Site

Frideswide (World War One Poetry Archive)

Originally Posted: War Memorials in SL
This late entry built by a group at Oxford University has amazed many visitors for its immersive SL experience. Audio mixed with pictures, mixed with a detailed stretch of a real WW1 trench. Lots of information here to explore.
SLURLMore PicturesVideoOfficial Web Site

PAX (Where the Wild Things Are)

Originally Posted: Scenic Organic Fantasy-Historical Mostly Outdoor Regions
This beautiful inventive sim has multiple natural settings transitioning nicely. Lots of good places to take screenshots.
SLURLMore PicturesOfficial Web Site

Pillars of Hercules

Originally Posted: Fun Fantasy Regions for SL Explorers
This Greco-Roman designed fantasy build has caught on as a pretty background setting to model clothing lines and take screenshot photos. There is so much stuff here, it is amazing it all fits in a single 256m x 256m region.
SLURLMore PicturesVideo

Daden Space (Apollo 11 Landing Site)

Originally Posted: Recreating the Apollo 11 Voyage in Second Life
This educational region allows you to see in detail the landing site of the Apollo 11 lander. You can even follow the paths that Armstrong and Aldrin followed and recreate some of their experiments and photo ops. An excellent example of SL as an educational resource.
SLURLMore PicturesVideoOfficial Web Site

Japan Kanto (Hosoi Ichiba)

Originally Posted: Three Beautiful Japan Regions
I found this place from an impressive machinima video on You Tube. This furniture store is part of a group of Asian inspired builds that also includes Mao, a popular build of a section of the Great Wall of China.
SLURLMore PicturesVideoOfficial Web Site

Mont Saint Michel

Originally Posted: Three Fabulous SL Recreations of Real Architecture
A detailed 1:1 scale recreation of a historically significant island just off the coast of France. The only difference being the kinds of stores you find in the shopping area as you climb up the islands hill.
SLURLMore PicturesVideoOfficial Web Site

Virtual Society , ,

The Mainstreaming of SL (or why I will reduce my coverage of Second Life)

December 27th, 2009

On a web page I wrote about the history of computer animation, I charted how the industry went from cutting edge to mainstream in about a decade, wearing off the novelty, but still producing quality from time to time. I believe that is the present state of SL today.

Second Life is becoming “mainstream”.

I have said on a few occasions that SL is like a 3D AOL before the world wide web exploded. In the early days of the web it was fun exploring new web sites to see what people were posting. As the web progressed, the number of web sites exploded, and the overall quality improved.

At that time I was a reader of PC Magazine and they were doing an annual “Best of the Web” list each year. They had to stop when the web reached a saturation point. I feel like we have reached that point in Second Life.

We used to go to really original places like Svarga, Straylight, and Insilico and be amazed. Now dozens of new servers pop up monthly with similar looks to these places. It is getting harder and harder for builders to trump the latest, and even if they do get something amazing built, it gets lost in the noise.

The overall quality of SL region builds is going up, which is a good thing for us players that love to explore, but it is getting harder and harder to find places unique and original and wonderful enough to blog about. My next post is going to be the my second annual best of SL, and it will probably be my last best of list.

At the same time SL is changing its business model. Recent xstreet changes have been made which have upset casual merchants, but at the same time should help keep the copybot pirates from making a quick buck. SL is also limiting scripts people can run simultaneously, and making other changes that hurts the “freedom” in SL, but should make the platform more attractive for casual users.

All of this is following the same trend we saw in computer animation and the world wide web. We are reaching a saturation point. Second Life is no longer cutting edge, instead it has dulled a bit.

The cutting edge is in the Open Sim community, which still is working on improving the platform to match SL, and hopefully surpassing it soon.

The potential cutting edge can also be seen in Blue Mars, which recently added the Caledon “steam punk” community from Second Life to Blue Mars and is opening stores.

My current plan is to keep this blog going, but instead of pushing myself to post every week, I may post only when I find something to post about. Hopefully there will be enough to keep me busy.

Metaverse News, Virtual Society , ,

War Memorials in SL

November 22nd, 2009

November is best known for Thanksgiving, but Veterans Day is also celebrated on November 11th, the anniversary of the end of World War 1.

Which is a good lead into one of the best educational sims I have ever seen The First World War Poetry Digital Archive (More PicturesLink to website) built by a group from Oxford University.

The link will take you to a starting spot, where you can get a free WW 1 uniform or a nurses outfit. This is not a RP sim so you don’t have to dress up. I decided to dress as a soldier anyways. I know a female on the battle field is not historically accurate, but what the heck. The region is very sound heavy, so make sure you can hear things. There are a lot of historical recordings, many of which you hear as you click on objects.

Follow the arrows to the “This Way To The Trenches” sign and click on the object there, and you will be teleported over a build of a trench. As you fly over and pass through a biplane dogfight, you hear a description of the history of trench warfare. When you finally land, you can follow the trench or try and run across the battlefield dodging mortars and mines. Click on the soldiers and hear personal accounts from the trenches.

This is a truly awesome use of Second Life that is immersive and educational, and everyone should check it out.

Meanwhile, on the boards was a request for links to recreations in SL of US historical places. The list assembled on the NMSUA website is already extensive, and worth trying some links.

The first link is for a place I knew existed but never visited, an SL recreation of the Vietnam Memorial Wall (More Pictures). The place takes a while to load as the wall plates are in high definition so as to show you the list of soldiers killed in Vietnam. If you never been to the real wall in Washington DC, this is a good substitute. Turn on your video and see images, songs, and a robot voice reading all the names on the wall, something you don’t get at the real wall.

Virtual Society , , ,

Have We Lost the Second Life Vision?

November 7th, 2009

Three other blog posts generated a fair amount of feedback over at SL Universe this week.  First was a protest over in world copying promoted by the Shopping Cart Disco blog.  Second was an article at the Pixels and Policy blog about how real life gender affects second life play. Third was a proposal by Hamlet Au at NWN about integrating Facebook and Second Life in an effort to get more players into SL.

My response to all three was decidedly negative.  Even though these three separate issues have little to do with one another, they all deny the whole vision and purpose of Second Life as if they are a part of a concerted effort to turn SL into something it is not.  Have we lost the vision of what SL is supposed to be?

The bulk of my venom is over the second and third posts, but I should begin and end with the first.  I did not participate in any protests over copyright issues.  Not that I am opposed to copyright protection or removing counterfeit goods, or punishing those that violate copyright in world.  I am opposed to changing the rules of SL to accommodate copyright protection.  I have explained why in previous posts.

Every now and then we get an article about how people play avatars that are nothing like who they really are. Men pretending to be women, women pretending to be men, adults pretending to be children, children pretending to be adult, humans pretending to be animals, animals pretending to be human.  You get the picture.

My response is always: That is why it is called SECOND Life. Yes, there are fake people in SL. In fact the vast majority of players look nothing like their avatars in RL, whether it being a few inches taller, or 20 pounds lighter, all the way to playing fantasy alien species.

The truth is there are plenty of fake people in real life as well, the fake people in Second Life are a much more interesting fake.  In real life we pretend to be something other than ourselves, because societal norms tell us we should.  In Second Life what we pretend to be is a personal choice, a creative representation we choose to project.

As I have pointed out before, there is a large part of the general population that doesn’t get this.  They believe that our online persona should be real, that the virtual world should mirror the real world, they are offended by even the idea of “role play”, and they are likely to show up more often in social networks like Facebook.

I did finally get a Facebook account and use it to talk to family and old friends.  I don’t bother with all the other crazy stuff that goes on there like Mafia Wars and Farmville.  So yes I understand that SL’ers may be ok with social networks.

I’m not so sure a typical Facebook user would be that interested in Second Life.  Advertising SL or integrating Facebook in SL will not work.  The TOS policies in FB are decidedly anti role play, and they will occasionally suspend accounts of people using fake names or 3D rendered profile pictures.

Bringing in the Facebook crowd means bringing in the kind of players that reports people wearing child avatars for being under age; that think it is cool to “out” the gender benders; that take offense at furbys and goreans and nekos; the type of people that don’t understand “role play” and generally cause problems for those that do.

These kind of players don’t last long in SL anyways. If SL wants to attract future loyal players, they need to hit sci-fi and comic conventions, SCA and Renaissance fairs, war reenactors, and other places likely to attract the role playing types. I’ve met lots of SL players who are into all of this stuff IRL as well.

Second Life is a world designed and built for role players of all types. That is what it has always been and needs to remain.  Concerning yourself with real life identities is a waste of time.  Trying to “mainstream” Second Life is counter productive and wont work.

Linden Labs needs to stop marketing Second Life as a place to make money, especially since only about 2-3% actually do. They also need to stop marketing as a social chat environment as there are dozens of better places to chat.  It is far more effective, I believe, if SL were marketed as a fantasy mecca, as a place to create your world. Its what those misleading ads for Evony and IMVU do, and they have attracted millions of players.

Which brings us full circle to those concerned with copyrights and stuff.  SL was not designed to protect copyright. Many real life 3D artists don’t bother with SL for that reason.  I figured this out a long time ago myself. If you release something cool in SL, it will get copied and stolen, and spread around.  Somehow this idea that SL is a place to make money has caught on and has turned into an entitlement, they are demanding that the Lindens protect their investment with draconian rules to limit play for non-paying players, or to limit what can be uploaded and by who.

From a role play perspective this whole thing is silly anyways.  I build my character, make or buy clothing, make or buy housing and enjoy the world.  If I want to play the role of “fashion designer”, I design avatar clothing, and have fun doing it, and if I make money too, great!  It means I can play the role of successful fashion designer.  If others are making cheap knock-offs of my product line, well that’s the life of the virtual fashion designer.

Worrying about what others are doing with your stuff just leads to stress and burnout.  Aside from filling out the occasional DMCA ticket, people shouldn’t waste their time over it.  This is all antithetical to the whole spirit of Second Life.  SL was designed as a fun diversion, a fantasy escape, with as much freedom as possible, not a big business platform that needs to be scrutinized and regulated.

With the recent departure of some key players, Second Life seems to be at another crossroad point. In these times, there is always this serious risk that things could change enough to destroy what has been built.

It is time to remind people of what the whole purpose really is.

Virtual Society , ,

Who’s the biggest 3D Virtual World Now?

October 24th, 2009


Recently two of the big 3D Virtual Worlds released some numbers of how they are doing, and I thought it might be fun to compare.

IMVU

Population: 40 million registered users
Active: 6 million average monthly uniques
Money Spent (Annual Run Rate) : $25 million
Activity: Users average 1 hour + per day on the site
Peak Traffic: 80,000 simultaneous users online
Other Stats: 770,000 chat sessions per day, and 175,000 virtual items are sold daily
Source

Second Life

Population: Over 20 million registered accounts
Active: Over 1 million unique logins a month,  over 750,000 average monthly repeat logins (logged in at least twice in a month)
Money Spent (Annual Run Rate) : over $500 million
Activity: Users average 1.3 hours + per day on the site
Peak Traffic: Peak Concurrent Users hit 88,065 in April 09
Other Stats: Over 1 million monetary transactions per day
Source and Source

These are very interesting statistics. While I realize that the nature of these two 3DVWs is very different, making meaningful comparisons difficult, they both can claim #1.

IMVU is easily the highest populated, thanks to an aggressive advertising campaign. But, the Second Life economy is about 20 times bigger. Oddly the activity and peak traffic statistics are very similar, so there is no clear winner based on popularity.

Then there are many that question whether or not IMVU is even a virtual world or not. By my broad definition it is, but others consider it a 3D chat program and social network rather than a Virtual World.  Since you can create your own avatar, build your own home, customize both as you see fit, and visit any room you want, its a virtual world in my book. The only significant difference between IMVU and the more narrow definition of virtual world is navigation.  You cannot walk around in rooms, you click on little yellow dots which animate your avatar to a location in the room. You also cannot navigate from room to room.You select an active chat, or create a new one, and you move to a room. Due to the lack of navigation, there is no real estate or vehicles, which explains why its economy is smaller than other virtual worlds.

Some of the statistics are questionable, or at least not directly comparable. IMVU’s active user count seems to be based on sign ins to their website, which is a social network site as well as a portal to the 3D chat, while Second Life’s is purely client logins. The IMVU client allows you to sign in and then wait for a friend to invite you to chat like other IM programs do. That would also skew the “activity” stat above.

Similarly, Second Life’s Activity stat is over inflated due to bots. “Bot” programs keep an avatar logged in daily for long hours, they are used to automate club invites or to model clothing in stores. While bots are a small number of the active user count, they over inflate the time spent in world. According to SL’s own charts 3% of the avatars log in for more than 300 hours a month. That 3% represents 34% of the “activity” in SL.

So are these the two biggest? Well most 3DVW services are a bit stingy with their statistics. About the only thing we have to compare is total accounts (Population), which as you can see above is misleading. No matter how you measure, “active” accounts is always significantly lower than total accounts.

Here are the next five 3DVW’s based on population stats (via kzero.co.uk and other press releases):

PS3 Home 7 million
Free Realms 5 million
Red Light Center 3 million
There 2.5 million
Kaneva 2 million

All others are under 1 million.  Of these five, I suspect There has the most robust economy (possibly bigger than IMVU), but Free Realms is the fastest growing (a million new sign ups a month), and likely the most active these days.

Regardless, it is clear by population alone that IMVU and Second Life’s position as #1 and #2 (or #2 and #1 depending on what stats you use) are safely uncontested at this time.

Metaverse News , , ,

On Bulk Real Estate and Bouncing Boobs

October 17th, 2009

Some strange things in SL news this week.

First up, Second Life has been interested in working with third party partners for a while now, that is no secret.  This week it was discovered what they were doing with these partners.

Dreamland, a privately financed continent created by long time business avatar Ansche Chung, started renting real estate at cheaper than tier levels. People looking into this have found out that Dreamland is purchasing real estate in bulk for a discount rate, and passing on the savings to its customers — which of course is growing because of the cheap rates.  Smaller real estate providers are crying foul!

I totally understand the SL side of this. Offering bulk discounts, or wholesale prices is a regular business practice of many businesses.  In a way this is a sign of Second Life maturing as a company.

I also understand the frustration of the small real estate providers who find themselves at a financial disadvantage. Virtual real estate is not a good thing to be into these days, prices across the grid are low, and getting lower. The PG vs. Mature vs. Adult policies is not helping things either.

Its a story worth following further.

Meanwhile, a 3rd party viewer client added an interesting and unexpected feature : jiggling boobs!

Yes, with the independently developed Greenlife Emerald viewer available here, you can now see all the female (and some of the male) avatars jiggle as they dance, walk, and whatever.

Just load the viewer and go to Edit > Preferences > Emerald > Page 2 > Effects > Click “Enable enhanced physics on avatar breasts”. (If it does not work immediately, you may have to restart the viewer)

I wonder how long it will take for this to be added to the official viewer?  I’m guessing a while.

Speaking of Official Viewers they released version 1.23.5 this week to plug a security hole involving notecards. Another 3rd party viewer called Neillife was exploiting this to allow people to copy inventory and remove permissions. Linden Labs caught a bunch of people doing exactly that and banned them.  This made a lot of content creators happy.

Well one person’s ban is another person’s slap on the wrist. The majority of these bans were overturned so fast I suspect a few of the violators didn’t even notice it.

Regardless, it sent a message not to use the exploit, and with the new official viewer the exploit has been plugged.

I just do not know how many people are going to be using the official viewer. What do you want a security hole free client, or one that allows you to look at bouncing boobies?

Finally a note. Second Life’s founder and former CEO is forming a new company. He will still be on the board at LL and will continue to be the public face, but he will only be at LL part time according to his note.  Good luck Phillip, and thanks for all the fish!

Metaverse News , , , ,

Three Fabulous SL Recreations of Real Architecture

October 15th, 2009

I normally don’t do exploring posts so close together, but its been a slow news month, so why not another?

For this one the theme is real life architecture from Europe recreated with care in Second Life. I found three dedicated reproductions both inside and out of famous buildings.

First on the list is the youngest, La Sagrada Familia is a cathederal in Barcelona in real life, but in Second Life it can be found in Meloloona (more pictures).

The ornate details of the original building do not translate to Second Life, but the build is impressive enough to check out. Its quite elaborate even for SL standards.

Next up is an older and smaller mirror build of the Parthenon in Greece. I have stumbled on a few parthenons in Second Life, including one on the official Greece Tourism region. But the one built in Sculptie Experiments (more pictures) is the best I have seen.

The primary reason I favor it is for its use of 3D sculptie prims throughout. This allows a much more detailed and authentic Parthenon build.

Finally, this recreation of Le Mont Saint Michel off the coast of France is one of the most incredible mirror world builds in Second Life. If you have not seen it you really should. They actually recreated the entire island to scale. It can be found in the Mont Saint Michel region (More Pictures).

Like the real place, the hill can be climbed by following a circular path, lined with shops, which is how the rent gets paid.

It is not entirely authentic. Hidden underneath the mountain is a large techno battle zone. See if you can find it.

Virtual Society , , , , ,

Scenic Organic Fantasy-Historical Mostly Outdoor Regions

October 9th, 2009

I like doing these themed exploration posts. Most of the time I have two similarly themed regions, then seek out a third to round out the post. Every now and then I find three regions that kind of go together, but not in a simple to explain way. These three are organic, semi fantasy, semi historical, mostly outdoors shopping regions. Couldn’t think of a shorter way to explain it.

In that same spirit, I decided to take on a pseudo fantasy-historical look to tour around these regions.

First up, sounds like a movie plug. Its a place called Where the Wild Things Are like the upcoming Spike Jones movie. The region itself is simply called Pax (More Pictures). As I pop in I find myself in a thunderstorm. This mostly natural outdoors build seems to have its own geology, a forest growing along a recently created lave bed. OK, so that does not happen in real life. Its a pretty build to visit.

Our next stop is a fantasy themed world with a steampunk underworld called 6pi (More Pictures). Not sure what the meaning is (when I tried googling it all I got was 18.8495559…), but it is a nice build anyways. Above is me in front of the main shopping area taking up about a quarter of the region. The simple coloring and elemental plants give it a fairy tale kind of feel, like it is a nice place to hang out. Another half a region is mostly a natural plant build with a small village that sees to have popped up.

The fourth quarter of the build is easy to miss as most of it is buried underwater. It looks a bit steampunk, with its pipes and rusted color, offset with glow effects, some of which are quite nice.

Finally, on this tour is a tropical Pirate themed build called La Cuesta (more pictures). The region consists of a bay, a dock, a shipwreck or two, a cottage, and an inn called the Groll Inn.

After a long days journey visiting three islands, I decided to check myself in.

Virtual Society , , , ,

Adult Segregation Complete?

October 2nd, 2009

There has been a fair amount of drama on the whole adult continent Zindra front. The move of all adult content to a new continent has brought land speculators, complaints, AR griefing, and other nonsense. Time to take a second look.

On September 15th, Linden Labs has drawn the line. All adult businesses must be on Zindra or an estate server set as “adult”. Rule breakers will no longer be seen in search and could be forced to move.  Furthermore, SL clients not enabled with code to handle adult permissions (1.23 or higher) will no longer be able to see adult islands on maps, or see any shops or groups that are adult in nature.  LL is still vague about their guidelines to prevent people from working around them, though there are 3rd parties figuring it out.

In the June essay, I mentioned two possible scenarios of where Zindra will head: 1.) A sanctuary away from alt griefing and kids pretending to be adult, or 2.) an adult oriented ghetto.  Many of the more established successful businesses have relocated to private estates rather than Zindra. Because of this, its looking more and more likely that the second scenario will prevail.

A quick tour around Zindra today is like a big mall of mostly crap. A good 90% of adult merchants do not know how to make a good store build. Lots of bright tacky colors, or way too big textures that cause load lag. I went to some of the busiest businesses and either found a lot of bots / camping chairs, or builds in private skyboxes.

That to me is a virtual ghetto.

Ironically, after exploring the main areas of Zindra, my favorite build I found was designed to look like a ghetto (More Pictures).  Its actually a group of builds in the same area with the same “ghetto” aesthetic.  Lots of naughty poseball furniture and toys, mixed with sexy clothing shops and booth and apartment rentals.  It is the most interesting build, or group of builds, I found on the whole continent. (Pictures in this article are from that build)

The as yet unanswered question is how will this segregation of adult businesses affect the rest of Second Life.  Adult rated regions currently make up almost 5% of Second Life, and the stricter enforcement (especially on estates) is going to make that percentage rise. Traffic will change, as will land prices, but how and how much are unanswered as of yet.

Below is a map of the main section of Zindra as it now exists. Compare it to the map I made in June and see how much it has changed.

Metaverse News, Virtual Society , , , , ,

Africa in SL

September 20th, 2009

Over a year ago, I went around the world in Second Life builds and noted the lack of builds based in Africa. I did find one decent one at the time, but felt annoyed that there were not more. It is the second biggest continent after all.

Since then some new ones have been built. I tracked them down and thought I’d share.

The first is a really impressive 4 server build called Visiwa (more pictures).  According to its website it was originally opened in October of 2008, but has expanded quite a bit since then. I saw some tacky construction signs (are these really necessary?) indicating it is still expanding.

The port in the top picture is dubbed Port Kijiji (an ancient African work for “Village”), and it is surrounded with stores, including some available for rent.

In the back are some residential spaces, also with some vacancies, if you are looking for housing in a beautiful exotic locale. Even if not this is a cool place to explore, just don’t feed the lions.

Speaking of lions, the next African location I visited was simply called Virtual Africa (more pictures). Built by a non-profit based in South Africa, its a small tourist attraction complete with 3d models of about a dozen different African animals, and a fair number of plants. The whole thing has a safari feel to it.

You can walk around, balloon around, or hang glide. There are also tents for rent, auditorium, and some informational displays.

With these real world tours, I like to try and find historical locales as well.  No problem, I found an Ancient Egypt City of Thebes (more pictures). This is a role play server, so you have to be in costume to look around.  I just decided to scope around with my camera.  If you want to visit someplace a little less role play, I found a build called Egypta occupying a quarter of a server.

Well that’s my brief tour of Africa in SL. Hope you enjoyed it.

Virtual Society , , , ,

Add to Technorati Favorites


Koinup: Your <a href="http://www.koinup.com/">Virtual Life</a>