
With the soon to be released version 1.20 client of Second Life, they will be adding support for 3D mouse navigation, specifically the 3Dconnexion SpaceNavigator. Here is the official info as well as video tutorials.
It looked pretty cool, but was not sure about spending $70 for another input device. I checked out their site, and what sold me was the fact that it works on many 3D programs, including a few others I use.
So is it worth it? It depends entirely on what you want it for. Some things it excels, some things it fails. Here’s a breakdown of the three uses in Second Life:
Flycam – This is a new feature to the 1.20 client that as far as I know is only available to SpaceNavigator owners. It is freaking COOL! Basically, in flycam mode, you leave your avatar behind and use the SpaceNavigator to move your camera.
You move the camera in all directions, and go through anything. It blows throught the 40 meter limit of the normal client camera, allowing you to look at stuff three servers away, especially if you have the view distance turned up.
If you are interested in making Machinima in Second Life, flycam is the perfect dolly/crane camera utility. Flying through scenery, is tons of fun.
NOTE: You cannot spy on other avatar’s actions from a long distance, so no you cant use this for voyeurism. It does improve exploring of scenic builds (my main activity) 100%. Grade: A+
Avatar Motion – The default action with the SpaceNavigator is to move your avatar in a joystick motion. Not just walking around, but also pull up to fly, and push down to land. It also controls the avatar camera to a certain extent.
This last part can be annoying, the first "customization" I did to the controls was to set the "panning" value to 0.0. Other than making "strafing" easier (walking sideways), and the fact you can navigate one handed, there is no real advantages to SpaceNavigator avatar motion over mouse and keyboard motion controls. Grade: B
Building – if you edit an object, you can manipulate the object in 3D with the SpaceNavigator. Other than showing off to friends how you can move and rotate objects at the same time, this feature is completely useless. Trying to build in SL with SpaceNavigator is an excercise in frustration, and makes building in There seem easy in comparison.
I think it would help if the 3D motion were limited to the build mode, like only rotate in rotate mode, etc., but it wouldn’t help that much. Stick to the mouse for building in SL. Grade: F
Bottom line, the selling point for me may be the selling point for you: How many other programs do you use that can benefit from the SpaceNavigator? Many CAD programs work with it, so 3D artists may find it indespensible.
Navigating through Google Earth 4 with it is totally awesome. Try a "fly through" of the Grand Canyon for example.
I also find it useful for Poser 7, though it only controls the camera. I keep the main camera locked, but when posing hands or face cameras, the SpaceNavigator makes things easier.
Anyways thats my review, hope you find it useful to decide if its worth $70-80 to get one, or not. Its definitely not for everybody, but some will enjoy the hell out of it.
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3D navigation, googleearth, hardware, reviews, secondlife, sl clients, spacenavigator